@startuml
sprite $tree [48x48/16] {
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000000000000000000000BFFFFB000000000000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA6_TREE(_alias) ENTITY(rectangle,black,tree,_alias,FA6 TREE)
!define FA6_TREE(_alias, _label) ENTITY(rectangle,black,tree,_label, _alias,FA6 TREE)
!define FA6_TREE(_alias, _label, _shape) ENTITY(_shape,black,tree,_label, _alias,FA6 TREE)
!define FA6_TREE(_alias, _label, _shape, _color) ENTITY(_shape,_color,tree,_label, _alias,FA6 TREE)
skinparam folderBackgroundColor<<FA6 TREE>> White
@enduml